Covering yourself with a smoke grenade's emissions is also helpful. If a terrorist holding the C4, it is recommended to have a teammate cover you while you plant the bomb. To add on, this is the farthest bombsite from T spawn. Rush at your own risk.įor Terrorists, this area can be hard to reach, as Counter-Terrorists can attack from the office entrance on the left and the entrance to the bombsite itself.
Staying a safe distance away while shooting enemies is recommended when facing large groups. In the lounge room hallway connecting the office near CT spawn, bombsite A and the T spawn area, players can carry weapons of varying ranges. In here, use weapons with high fire rate and/or high damage, along with flash or smoke grenades if needed for assistance. The middle hallway is the most compacted and shortest path in the map and is highly prone to ambushes from several sides. If a counter-terrorist, going to this location alone against other groups is not a safe option, since the T spawn location is nearer and offers more chances for terrorists to arrive first. If a terrorist, hiding behind the plants and shooting through them is a clever option, but you are more at risk if the opponent is using a sniper rifle. As such, long-range weapons, especially sniper rifles are used in fights taking place in that area. The passage connecting the break room to T spawn (B long) is the longest path in the map. There are three main passages in the Map the lounge room hallway, the middle hallway and the long passage connecting T spawn to the break room. The various books and magazines in the Map reference many features in the game, such as other Maps and Skins. Bureau is the headquarters of the Critical Operations organization. Some of its tight spaces can harbor more concentrations of combat, especially in rooms with large amounts of players. Bureau's three main passageways offer both close range and long-range combat.